Tuesday, March 27, 2007

The Lost Biology of Silent Hill by ]]MEZ[[


Silent Hill is a title of a famous game with four sequels (total of five versions). It is looking to expand its audience range by making a movie version of it. The storyline of the game is basically solving multiple puzzles in order to escape from an army of zombies. Its various game elements such as sound and visual effects produce introspective thrill-connection.

The movie version, rather than emphasizing on the universal theme of Hollywood, plays out through game projections and is incrementally driven by a mixture of anticipatory/reactive adrenalin spike-&-pump. They do so by making film characters one of NPCs of the game which means no character development and just running away from the monsters.

The most important factor of the movie is the rewritten conception of ordered biology. The writers flip the gender roles of the characters. The woman protagonist, Rose, takes the role of hero, which was taken by male characters in game versions, and saves her daughter. However, Chris, Rose’s husband, falls asleep while the rest of his family is going through tough journey.

I, a maniac gamer, do not think of flipped gender roles. The movie is bad and ruins the reputation that the game version had created. Several games with zombies in it have turned into movies such as Resident Evil and House of the Dead. No matter how important the messages inside the movies are important, they were awful. The movie producers should leave games alone and create their own story. Two cents from a crazy gamer…

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Furtherfield Review
http://www.furtherfield.org/displayreview.php?From=Index&review_id=203

Trailer
http://www.youtube.com/watch?v=f5mT5LhbRJw&mode=related&search=

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